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<div class="title">CmdPaintText.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &quot;geometry/Geometry.h&quot;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacepepr3d.html">pepr3d</a> {</div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_cmd_paint_text.html">    7</a></span>&#160;<span class="keyword">class </span><a class="code" href="classpepr3d_1_1_cmd_paint_text.html">CmdPaintText</a> : <span class="keyword">public</span> <a class="code" href="classpepr3d_1_1_command_base.html">CommandBase</a>&lt;Geometry&gt; {</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;   <span class="keyword">public</span>:</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;    <span class="keyword">using</span> Triangle = DataTriangle::Triangle;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;    <span class="keyword">using</span> Point = DataTriangle::Point;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_cmd_paint_text.html#a6f0151b7a51789642343678ba7b37b28">   12</a></span>&#160;    std::string_view <a class="code" href="classpepr3d_1_1_cmd_paint_text.html#a6f0151b7a51789642343678ba7b37b28">getDescription</a>()<span class="keyword"> const override </span>{</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;        <span class="keywordflow">return</span> <span class="stringliteral">&quot;Paint a text string&quot;</span>;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;    }</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_cmd_paint_text.html#aab856aaa010955874c11426257d20627">   20</a></span>&#160;    <a class="code" href="classpepr3d_1_1_cmd_paint_text.html#aab856aaa010955874c11426257d20627">CmdPaintText</a>(ci::Ray ray, <span class="keyword">const</span> std::vector&lt;std::vector&lt;FontRasterizer::Tri&gt;&gt;&amp; text, <span class="keywordtype">size_t</span> color)</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;        : <a class="code" href="classpepr3d_1_1_command_base.html">CommandBase</a>(true, false), mText{}, mRay{ray}, mColor(color) {</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        mText.resize(text.size());</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> i = 0; i &lt; text.size(); ++i) {</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;            <span class="keyword">const</span> std::vector&lt;FontRasterizer::Tri&gt;&amp; letter = text[i];</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;            mText[i].reserve(letter.size());</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;            <span class="keywordflow">for</span>(<span class="keywordtype">size_t</span> j = 0; j &lt; letter.size(); ++j) {</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;                <span class="keyword">const</span> FontRasterizer::Tri&amp; tri = letter[j];</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;                mText[i].emplace_back(Point(tri.a.x, tri.a.y, tri.a.z), Point(tri.b.x, tri.b.y, tri.b.z),</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;                                      Point(tri.c.x, tri.c.y, tri.c.z));</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;            }</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        }</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    }</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;   <span class="keyword">protected</span>:</div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="classpepr3d_1_1_cmd_paint_text.html#a0d2c68846f62a633e4a83d33f4dd3d86">   36</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classpepr3d_1_1_cmd_paint_text.html#a0d2c68846f62a633e4a83d33f4dd3d86">run</a>(<a class="code" href="classpepr3d_1_1_geometry.html">Geometry</a>&amp; target)<span class="keyword"> const override </span>{</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keyword">const</span> <span class="keyword">auto</span> start = std::chrono::high_resolution_clock::now();</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">size_t</span> textLength = mText.size();</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keywordtype">size_t</span> progress = 0;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keywordflow">for</span>(<span class="keyword">const</span> std::vector&lt;Triangle&gt;&amp; letter : mText) {</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;            target.getProgress().paintTextPercentage = static_cast&lt;float&gt;(progress) / textLength;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;            target.<a class="code" href="classpepr3d_1_1_geometry.html#a6c6b8ef6f157f8bb818e38f6e2e49b37">paintWithShape</a>(mRay, letter, mColor);</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;            ++progress;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        }</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <span class="keyword">const</span> <span class="keyword">auto</span> end = std::chrono::high_resolution_clock::now();</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        std::chrono::duration&lt;double, std::milli&gt; timeMs = end - start;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        target.getProgress().paintTextPercentage = 1.0f;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        CI_LOG_I(<span class="stringliteral">&quot;Text paint took &quot;</span> + std::to_string(timeMs.count()) + <span class="stringliteral">&quot; ms&quot;</span>);</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    }</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    std::vector&lt;std::vector&lt;Triangle&gt;&gt; mText;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    ci::Ray mRay;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="keywordtype">size_t</span> mColor;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;};</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;}  <span class="comment">// namespace pepr3d</span></div><div class="ttc" id="namespacepepr3d_html"><div class="ttname"><a href="namespacepepr3d.html">pepr3d</a></div><div class="ttdoc">Fix for CGAL bugs in polygon with holes verification Contained in CGAL PR #3688, likely to be in 4....</div><div class="ttdef"><b>Definition:</b> CmdColorManager.h:9</div></div>
<div class="ttc" id="classpepr3d_1_1_cmd_paint_text_html_aab856aaa010955874c11426257d20627"><div class="ttname"><a href="classpepr3d_1_1_cmd_paint_text.html#aab856aaa010955874c11426257d20627">pepr3d::CmdPaintText::CmdPaintText</a></div><div class="ttdeci">CmdPaintText(ci::Ray ray, const std::vector&lt; std::vector&lt; FontRasterizer::Tri &gt;&gt; &amp;text, size_t color)</div><div class="ttdoc">Paint a text string, using orthogonal projection.</div><div class="ttdef"><b>Definition:</b> CmdPaintText.h:20</div></div>
<div class="ttc" id="classpepr3d_1_1_cmd_paint_text_html_a6f0151b7a51789642343678ba7b37b28"><div class="ttname"><a href="classpepr3d_1_1_cmd_paint_text.html#a6f0151b7a51789642343678ba7b37b28">pepr3d::CmdPaintText::getDescription</a></div><div class="ttdeci">std::string_view getDescription() const override</div><div class="ttdoc">Get description of the command.</div><div class="ttdef"><b>Definition:</b> CmdPaintText.h:12</div></div>
<div class="ttc" id="classpepr3d_1_1_geometry_html"><div class="ttname"><a href="classpepr3d_1_1_geometry.html">pepr3d::Geometry</a></div><div class="ttdoc">The whole geometry of a model that the user is painting.</div><div class="ttdef"><b>Definition:</b> Geometry.h:34</div></div>
<div class="ttc" id="classpepr3d_1_1_geometry_html_a6c6b8ef6f157f8bb818e38f6e2e49b37"><div class="ttname"><a href="classpepr3d_1_1_geometry.html#a6c6b8ef6f157f8bb818e38f6e2e49b37">pepr3d::Geometry::paintWithShape</a></div><div class="ttdeci">void paintWithShape(const ci::Ray &amp;ray, const std::vector&lt; Point3 &gt; &amp;shape, size_t color, bool paintBackfaces=false)</div><div class="ttdoc">Paint area with a shaped brush.</div><div class="ttdef"><b>Definition:</b> Geometry.cpp:456</div></div>
<div class="ttc" id="classpepr3d_1_1_cmd_paint_text_html_a0d2c68846f62a633e4a83d33f4dd3d86"><div class="ttname"><a href="classpepr3d_1_1_cmd_paint_text.html#a0d2c68846f62a633e4a83d33f4dd3d86">pepr3d::CmdPaintText::run</a></div><div class="ttdeci">void run(Geometry &amp;target) const override</div><div class="ttdoc">Run the command, applying the modifications to the target.</div><div class="ttdef"><b>Definition:</b> CmdPaintText.h:36</div></div>
<div class="ttc" id="classpepr3d_1_1_command_base_html"><div class="ttname"><a href="classpepr3d_1_1_command_base.html">pepr3d::CommandBase</a></div><div class="ttdoc">CommandBase is a base class for commands representing a single undoable operation....</div><div class="ttdef"><b>Definition:</b> Command.h:10</div></div>
<div class="ttc" id="classpepr3d_1_1_cmd_paint_text_html"><div class="ttname"><a href="classpepr3d_1_1_cmd_paint_text.html">pepr3d::CmdPaintText</a></div><div class="ttdoc">Command that paints a text using orthogonal projection.</div><div class="ttdef"><b>Definition:</b> CmdPaintText.h:7</div></div>
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